![]() description: The number of milliseconds before the watchdog thread starts printing thread dumps after the server starts hanging.description: The interval in milliseconds between printed thread dumps while the server is hanging.This is set to (number of processors – 1) by default. description: The number of threads the server should use for world saving and loading.description: Sets whether the server should load and save chunks asynchronously, improving performance.This needs to match your proxy’s forwarding-secret setting. ![]() description: The secret string that is shared by your Velocity proxy and this server.Set to match your proxy’s online-mode setting. description: Instructs the server how to handle player UUIDs and data when behind velocity.description: Set this to true if this server is behind a Velocity proxy.This sets whether the server should remove those empty teams automatically. description: Some scoreboard plugins leave hundreds of empty scoreboard teams around, dramatically slowing down login times.warning: This setting can be broken by plugins interacting with the scoreboard, double check plugins when troubleshooting this value.description: Sets whether the server should allow players to collide with one another.description: Instructs the server to return a list of players when tab-completing if the plugin has no tab completions of its own.Suggest-player-names-when-null-tab-completions warning: This setting is highly experimental! Don’t use this in a production environment!.description: Sets whether the server should save your world in version-specific directories.description: Use alternative luck formula by Aikar, allowing luck to be applied to items that have no quality defined. ![]()
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